![]() ![]() If you don't think any of the above situations apply, you can use this feedback form to request a review of this block. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. These are World Age, Temperature, Rainfall, Sea Level and Resources, and each can be adjusted to allow a particular type of world to be created. ![]() With a map size selected, you will need to select a map type, using the drop-down menu options. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. The largest map you can have is 128 x 80 tiles, while the smallest is 20 x 20. So if you want to make big maps it is perfectly doable assuming they didnt do something dumb like hardcode the max map size at 106 in the engine or DLL. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. The very good news on the map size front is that Civ VI is 64 bit so memory should not be a major issue at all. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).$('#stage').Your current IP address has been blocked due to bad behavior, which generally means one of the following: It's not super sophisticated but it works : I've created something similar to your first image in JavaScript. Also, it has a tendency to spawn continents too close together, resulting in something that looks more like a river than continents.ĭoes anyone happen to know a good algorithm for generating realistic continents on a grid-based map while keeping control over their number and relative sizes? The problem is that after placing the first few continents, it's possible to pick a starting location that's surrounded by other continents, and thus won't fit the new one. This technique is part of the algorithm used in Civilization 4. While Perlin noise (or similar fractal-based techniques) is frequently used for terrain and is reasonably realistic, it doesn't offer much in the way of control over the number, size and position of the resulting continents, which I'd like to have from a gameplay perspective.Ī second option is to start with a randomly positioned one-tile seed (I'm working on a grid of tiles), determine the desired size for the continent and each turn add a tile that is horizontally or vertically adjacent to the existing continent until you've reached the desired size. One option is to generate a heightmap using Perlin noise and add water at a level so that about 30% of the world is land. Archipelago Lots of small islands with a few larger islands. I've experimented with a few alternatives, but haven't hit on a real winner yet. (Sets map size to Standard.) True Start Location Civilizations start at the location of a historic capital on an Earth map. Here's a comparison of the map sizes: Duel Map - 40x24 (960 Hexes), 2 Players, 4 City-States, 2 Religions, 2 Natural Wonders. I'm working on a Civilization-like game and I'm looking for a good algorithm for generating Earth-like world maps. ![]()
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